RedM Natives

_SET_DOOR_UNNETWORKED

Hash0xC1E1A3D5ED7617B8
Runtime nameSetDoorUnnetworked
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DOOR_UNNETWORKED(Any p0, BOOL toggle);

Parameters

NameTypeDescription
p0Any—
toggleBOOL—

Returns void

Usage

Lua
SetDoorUnnetworked(p0, toggle)

-- always works, by hash
Citizen.InvokeNative(0xC1E1A3D5ED7617B8, p0, toggle)
JavaScript and C#
JavaScript
SetDoorUnnetworked(p0, toggle);

// by hash
Citizen.invokeNative('0xC1E1A3D5ED7617B8', p0, toggle);
C#
Function.Call((Hash)0xC1E1A3D5ED7617B8, p0, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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