RedM Natives

_SET_LAUNCH_PARAM_STRING

Hash0xDFFC15AA63D04AAB
Runtime nameSetLaunchParamString
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _SET_LAUNCH_PARAM_STRING(const char* params);

Parameters

NameTypeDescription
paramsconst char*—

Returns void

Usage

Lua
SetLaunchParamString(params)

-- always works, by hash
Citizen.InvokeNative(0xDFFC15AA63D04AAB, params)
JavaScript and C#
JavaScript
SetLaunchParamString(params);

// by hash
Citizen.invokeNative('0xDFFC15AA63D04AAB', params);
C#
Function.Call((Hash)0xDFFC15AA63D04AAB, params);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.