RedM Natives

_SET_NETWORK_RESPOT_TIMER

Hash0x442B4347B6EC36E8
Runtime nameSetNetworkRespotTimer
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_NETWORK_RESPOT_TIMER(Entity entity, int timer, BOOL p2);

Parameters

NameTypeDescription
entityEntity—
timerint—
p2BOOL—

Returns void

Usage

Lua
SetNetworkRespotTimer(entity, timer, p2)

-- always works, by hash
Citizen.InvokeNative(0x442B4347B6EC36E8, entity, timer, p2)
JavaScript and C#
JavaScript
SetNetworkRespotTimer(entity, timer, p2);

// by hash
Citizen.invokeNative('0x442B4347B6EC36E8', entity, timer, p2);
C#
Function.Call((Hash)0x442B4347B6EC36E8, entity, timer, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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