RedM Natives

_SET_PLAYER_VISIBILITY_TO_LOCAL_PLAYER_DISABLED

_SET_PLAYER_V* - _SET_S*

Hash0xDCA6ABDB9288FBE4
Runtime nameSetPlayerVisibilityToLocalPlayerDisabled
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_VISIBILITY_TO_LOCAL_PLAYER_DISABLED(Player player, BOOL disabled);

Parameters

NameTypeDescription
playerPlayer—
disabledBOOL—

Returns void

Description

_SET_PLAYER_V* - _SET_S*

Usage

Lua
SetPlayerVisibilityToLocalPlayerDisabled(player, disabled)

-- always works, by hash
Citizen.InvokeNative(0xDCA6ABDB9288FBE4, player, disabled)
JavaScript and C#
JavaScript
SetPlayerVisibilityToLocalPlayerDisabled(player, disabled);

// by hash
Citizen.invokeNative('0xDCA6ABDB9288FBE4', player, disabled);
C#
Function.Call((Hash)0xDCA6ABDB9288FBE4, player, disabled);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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