RedM Natives

_UGC_QUERY_GET_CREATOR_PHOTO

Returns string for GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO

Hash0x409FE0CA6A4D1D49
Runtime nameUgcQueryGetCreatorPhoto
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

const char* _UGC_QUERY_GET_CREATOR_PHOTO(Any p0, int p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1int—
p2Any—

Returns const char*

Description

Usage

Lua
local retval = UgcQueryGetCreatorPhoto(p0, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x409FE0CA6A4D1D49, p0, p1, p2, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = UgcQueryGetCreatorPhoto(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x409FE0CA6A4D1D49', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0x409FE0CA6A4D1D49, p0, p1, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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