RedM Natives

CLEAR_CONTROL_SHAKE_SUPPRESSED_ID

Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE

Hash0xA0CEFCEA390AAB9B
Runtime nameClearControlShakeSuppressedId
NamespacePAD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA0CEFCEA390AAB9B

Signature

void CLEAR_CONTROL_SHAKE_SUPPRESSED_ID(int control);

Parameters

NameTypeDescription
controlint—

Returns void

Description

Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE

Usage

Lua
ClearControlShakeSuppressedId(control)

-- always works, by hash
Citizen.InvokeNative(0xA0CEFCEA390AAB9B, control)
JavaScript and C#
JavaScript
ClearControlShakeSuppressedId(control);

// by hash
Citizen.invokeNative('0xA0CEFCEA390AAB9B', control);
C#
Function.Call((Hash)0xA0CEFCEA390AAB9B, control);

See also

Sources

alloc8or RDR3 NativeDB

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