RedM Natives

SET_CONTROL_SHAKE_SUPPRESSED_ID

Old name: SET_PAD_SHAKE_SUPPRESSED_ID

Hash0xF239400E16C23E08
Runtime nameSetControlShakeSuppressedId
NamespacePAD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xF239400E16C23E08

Signature

void SET_CONTROL_SHAKE_SUPPRESSED_ID(int control, int uniqueId);

Parameters

NameTypeDescription
controlint—
uniqueIdint—

Returns void

Description

Old name: SET_PAD_SHAKE_SUPPRESSED_ID

Usage

Lua
SetControlShakeSuppressedId(control, uniqueId)

-- always works, by hash
Citizen.InvokeNative(0xF239400E16C23E08, control, uniqueId)
JavaScript and C#
JavaScript
SetControlShakeSuppressedId(control, uniqueId);

// by hash
Citizen.invokeNative('0xF239400E16C23E08', control, uniqueId);
C#
Function.Call((Hash)0xF239400E16C23E08, control, uniqueId);

See also

Sources

alloc8or RDR3 NativeDB

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