RedM Natives

SET_CONTROL_LIGHT_EFFECT_FLASHING_COLOR

nullsub, doesn't do anything

Hash0xA45884DB10EC7EE3
Runtime nameSetControlLightEffectFlashingColor
NamespacePAD
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_CONTROL_LIGHT_EFFECT_FLASHING_COLOR(int control, int red, int green, int blue);

Parameters

NameTypeDescription
controlint—
redint—
greenint—
blueint—

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
SetControlLightEffectFlashingColor(control, red, green, blue)

-- always works, by hash
Citizen.InvokeNative(0xA45884DB10EC7EE3, control, red, green, blue)
JavaScript and C#
JavaScript
SetControlLightEffectFlashingColor(control, red, green, blue);

// by hash
Citizen.invokeNative('0xA45884DB10EC7EE3', control, red, green, blue);
C#
Function.Call((Hash)0xA45884DB10EC7EE3, control, red, green, blue);

Sources

alloc8or RDR3 NativeDB

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