RedM Natives

_0x0455546F23FF08E4

_DOES_GROUP_* - _DOES_N*

Hash0x0455546F23FF08E4
Runtime nameN_0x0455546f23ff08e4
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x0455546F23FF08E4(int groupId);

Parameters

NameTypeDescription
groupIdint—

Returns BOOL

Description

_DOES_GROUP_* - _DOES_N*

Usage

Lua
local retval = N_0x0455546f23ff08e4(groupId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0455546F23FF08E4, groupId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x0455546f23ff08e4(groupId);

// by hash
const retval = Citizen.invokeNative('0x0455546F23FF08E4', groupId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0455546F23FF08E4, groupId);
  • This native has no known name, so the runtime exposes it only as N_0x0455546f23ff08e4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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