RedM Natives

_0x1D4636C90BBEFACB

_SET_PED_CA* - _SET_PED_CO*

Hash0x1D4636C90BBEFACB
Runtime nameN_0x1d4636c90bbefacb
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1D4636C90BBEFACB(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Description

_SET_PED_CA* - _SET_PED_CO*

Usage

Lua
N_0x1d4636c90bbefacb(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x1D4636C90BBEFACB, ped, p1)
JavaScript and C#
JavaScript
N_0x1d4636c90bbefacb(ped, p1);

// by hash
Citizen.invokeNative('0x1D4636C90BBEFACB', ped, p1);
C#
Function.Call((Hash)0x1D4636C90BBEFACB, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x1d4636c90bbefacb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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