RedM Natives

_0x23BDE06596A22CEC

Hash0x23BDE06596A22CEC
Runtime nameN_0x23bde06596a22cec
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x23BDE06596A22CEC(Ped ped, int p1, float p2, Any p3);

Parameters

NameTypeDescription
pedPed—
p1int—
p2float—
p3Any—

Returns void

Usage

Lua
N_0x23bde06596a22cec(ped, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x23BDE06596A22CEC, ped, p1, p2, p3)
JavaScript and C#
JavaScript
N_0x23bde06596a22cec(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0x23BDE06596A22CEC', ped, p1, p2 + 0.0000001, p3);
C#
Function.Call((Hash)0x23BDE06596A22CEC, ped, p1, p2, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x23bde06596a22cec (if present in the client snapshot). InvokeNative with the hash always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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