_0x3ACCE14DFA6BA8C2
Used in R* Script net_fetch (NET_FETCH_UPDATE_RECIPIENT_PROP_ILO_IN_COMBAT) and various SP Scripts Perhaps returns some distance (Clearing that the local player is able to use ILO while in combat because they are near the recipient but a…
Hash
0x3ACCE14DFA6BA8C2Runtime name
N_0x3acce14dfa6ba8c2NamespacePED
SideClient
NameHash only
Docs
Since build1207
Signature
int _0x3ACCE14DFA6BA8C2(Ped ped, int p1, float x, float y, float z, float p5, ItemSet itemset);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | int | — |
x | float | — |
y | float | — |
z | float | — |
p5 | float | — |
itemset | ItemSet | — |
Returns int
Description
Used in R* Script net_fetch (NET_FETCH_UPDATE_RECIPIENT_PROP_ILO_IN_COMBAT) and various SP Scripts
Params: p1 = 4/5/6, p5 = 40.f/100.f, coords = Player ped
Perhaps returns some distance (Clearing that the local player is able to use ILO while in combat because they are near the recipient but also near hated peds)
_GET_NUM_M* - _GET_PEDS_J*
Usage
local retval = N_0x3acce14dfa6ba8c2(ped, p1, x, y, z, p5, itemset)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3ACCE14DFA6BA8C2, ped, p1, x, y, z, p5, itemset, Citizen.ResultAsInteger())JavaScript and C#
const retval = N_0x3acce14dfa6ba8c2(ped, p1, x, y, z, p5, itemset);
// by hash
const retval = Citizen.invokeNative('0x3ACCE14DFA6BA8C2', ped, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, p5 + 0.0000001, itemset, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x3ACCE14DFA6BA8C2, ped, p1, x, y, z, p5, itemset);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - This native has no known name, so the runtime exposes it only as
N_0x3acce14dfa6ba8c2(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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