RedM Natives

_0x3C529A827998F9B3

_SET_PED_TA* - _SET_PED_TO_*

Hash0x3C529A827998F9B3
Runtime nameN_0x3c529a827998f9b3
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3C529A827998F9B3(Ped ped, int p1, int p2);

Parameters

NameTypeDescription
pedPed—
p1int—
p2int—

Returns void

Description

_SET_PED_TA* - _SET_PED_TO_*

Usage

Lua
N_0x3c529a827998f9b3(ped, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x3C529A827998F9B3, ped, p1, p2)
JavaScript and C#
JavaScript
N_0x3c529a827998f9b3(ped, p1, p2);

// by hash
Citizen.invokeNative('0x3C529A827998F9B3', ped, p1, p2);
C#
Function.Call((Hash)0x3C529A827998F9B3, ped, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x3c529a827998f9b3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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