RedM Natives

_0x3FDCC1F8C17E303E

Changes health bar around heart core icon INITIALISE_NEW_ROLE - Applying Super Jump buffs: p1 = 10, p2 = 0.0f INITIALISE_NEW_ROLE - Clearing up Super Jump buffs: p1 = 10, p2 = 1.0f _SET_D*

Hash0x3FDCC1F8C17E303E
Runtime nameN_0x3fdcc1f8c17e303e
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3FDCC1F8C17E303E(Ped ped, int p1, float p2);

Parameters

NameTypeDescription
pedPed—
p1int—
p2float—

Returns void

Description

Changes health bar around heart core icon
INITIALISE_NEW_ROLE - Applying Super Jump buffs: p1 = 10, p2 = 0.0f
INITIALISE_NEW_ROLE - Clearing up Super Jump buffs: p1 = 10, p2 = 1.0f
_SET_D*

Usage

Lua
N_0x3fdcc1f8c17e303e(ped, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x3FDCC1F8C17E303E, ped, p1, p2)
JavaScript and C#
JavaScript
N_0x3fdcc1f8c17e303e(ped, p1, p2);

// by hash
Citizen.invokeNative('0x3FDCC1F8C17E303E', ped, p1, p2 + 0.0000001);
C#
Function.Call((Hash)0x3FDCC1F8C17E303E, ped, p1, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x3fdcc1f8c17e303e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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