RedM Natives

_0x550CB89DD7F4FA3D

Hash0x550CB89DD7F4FA3D
Runtime nameN_0x550cb89dd7f4fa3d
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x550CB89DD7F4FA3D(Ped ped1, Ped ped2);

Parameters

NameTypeDescription
ped1Ped—
ped2Ped—

Returns BOOL

Description

_HAS_PED_*

Usage

Lua
local retval = N_0x550cb89dd7f4fa3d(ped1, ped2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x550CB89DD7F4FA3D, ped1, ped2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x550cb89dd7f4fa3d(ped1, ped2);

// by hash
const retval = Citizen.invokeNative('0x550CB89DD7F4FA3D', ped1, ped2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x550CB89DD7F4FA3D, ped1, ped2);
  • This native has no known name, so the runtime exposes it only as N_0x550cb89dd7f4fa3d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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