RedM Natives

_0x6734F0A6A52C371C

Hash0x6734F0A6A52C371C
Runtime nameN_0x6734f0a6a52c371c
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6734F0A6A52C371C(Player player, int horseSlot);

Parameters

NameTypeDescription
playerPlayer—
horseSlotint—

Returns void

Usage

Lua
N_0x6734f0a6a52c371c(player, horseSlot)

-- always works, by hash
Citizen.InvokeNative(0x6734F0A6A52C371C, player, horseSlot)
JavaScript and C#
JavaScript
N_0x6734f0a6a52c371c(player, horseSlot);

// by hash
Citizen.invokeNative('0x6734F0A6A52C371C', player, horseSlot);
C#
Function.Call((Hash)0x6734F0A6A52C371C, player, horseSlot);
  • This native has no known name, so the runtime exposes it only as N_0x6734f0a6a52c371c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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