RedM Natives

_0x6E8B87139854022D

Only used in SP R* Script train_robbery3: p1 = CLIPSET@VEH_TRAIN@HANDCART@BASE_PANIC & CLIPSET@VEH_TRAIN@HANDCART@BASE_PANIC_JOHN

Hash0x6E8B87139854022D
Runtime nameN_0x6e8b87139854022d
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6E8B87139854022D(Ped ped, const char* clipset);

Parameters

NameTypeDescription
pedPed—
clipsetconst char*—

Returns void

Description

Only used in SP R* Script train_robbery3: p1 = CLIPSET@VEH_TRAIN@HANDCART@BASE_PANIC & CLIPSET@VEH_TRAIN@HANDCART@BASE_PANIC_JOHN

Usage

Lua
N_0x6e8b87139854022d(ped, clipset)

-- always works, by hash
Citizen.InvokeNative(0x6E8B87139854022D, ped, clipset)
JavaScript and C#
JavaScript
N_0x6e8b87139854022d(ped, clipset);

// by hash
Citizen.invokeNative('0x6E8B87139854022D', ped, clipset);
C#
Function.Call((Hash)0x6E8B87139854022D, ped, clipset);
  • This native has no known name, so the runtime exposes it only as N_0x6e8b87139854022d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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