RedM Natives

_0x8101BA1C0B462412

Hash0x8101BA1C0B462412
Runtime nameN_0x8101ba1c0b462412
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x8101BA1C0B462412(Ped ped, int ropeId);

Parameters

NameTypeDescription
pedPed—
ropeIdint—

Returns void

Description

_ATTACH_*

Usage

Lua
N_0x8101ba1c0b462412(ped, ropeId)

-- always works, by hash
Citizen.InvokeNative(0x8101BA1C0B462412, ped, ropeId)
JavaScript and C#
JavaScript
N_0x8101ba1c0b462412(ped, ropeId);

// by hash
Citizen.invokeNative('0x8101BA1C0B462412', ped, ropeId);
C#
Function.Call((Hash)0x8101BA1C0B462412, ped, ropeId);
  • This native has no known name, so the runtime exposes it only as N_0x8101ba1c0b462412 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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