RedM Natives

_0x8AF46E5159A5B620

_SET_PED_IN*

Hash0x8AF46E5159A5B620
Runtime nameN_0x8af46e5159a5b620
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x8AF46E5159A5B620(Ped ped, Hash speechParams);

Parameters

NameTypeDescription
pedPed—
speechParamsHash—

Returns void

Description

_SET_PED_IN*

Usage

Lua
N_0x8af46e5159a5b620(ped, speechParams)

-- always works, by hash
Citizen.InvokeNative(0x8AF46E5159A5B620, ped, speechParams)
JavaScript and C#
JavaScript
N_0x8af46e5159a5b620(ped, speechParams);

// by hash
Citizen.invokeNative('0x8AF46E5159A5B620', ped, speechParams);
C#
Function.Call((Hash)0x8AF46E5159A5B620, ped, speechParams);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x8af46e5159a5b620 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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