RedM Natives

_0x96595B36D6A2279B

Only used in R* Script mob4 combined with SET_ANIMAL_TUNING_BOOL_PARAM _SET_PED_S* - _SET_PED_TARGET_*

Hash0x96595B36D6A2279B
Runtime nameN_0x96595b36d6a2279b
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x96595B36D6A2279B(Ped animal, BOOL toggle);

Parameters

NameTypeDescription
animalPed—
toggleBOOL—

Returns void

Description

Only used in R* Script mob4 combined with SET_ANIMAL_TUNING_BOOL_PARAM
_SET_PED_S* - _SET_PED_TARGET_*

Usage

Lua
N_0x96595b36d6a2279b(animal, toggle)

-- always works, by hash
Citizen.InvokeNative(0x96595B36D6A2279B, animal, toggle)
JavaScript and C#
JavaScript
N_0x96595b36d6a2279b(animal, toggle);

// by hash
Citizen.invokeNative('0x96595B36D6A2279B', animal, toggle);
C#
Function.Call((Hash)0x96595B36D6A2279B, animal, toggle);
  • This native has no known name, so the runtime exposes it only as N_0x96595b36d6a2279b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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