RedM Natives

_0x966DE09688A1DE39

_SET_FORMATION_P*

Hash0x966DE09688A1DE39
Runtime nameN_0x966de09688a1de39
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x966DE09688A1DE39(int groupId, float p1, float p2, float p3, float p4);

Parameters

NameTypeDescription
groupIdint—
p1float—
p2float—
p3float—
p4float—

Returns void

Description

_SET_FORMATION_P*

Usage

Lua
N_0x966de09688a1de39(groupId, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x966DE09688A1DE39, groupId, p1, p2, p3, p4)
JavaScript and C#
JavaScript
N_0x966de09688a1de39(groupId, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x966DE09688A1DE39', groupId, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001);
C#
Function.Call((Hash)0x966DE09688A1DE39, groupId, p1, p2, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x966de09688a1de39 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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