RedM Natives

_0x99DF2639DA76C1DC

Hash0x99DF2639DA76C1DC
Runtime nameN_0x99df2639da76c1dc
NamespacePED
SideClient
NameHash only
Docs
Since build1232

Signature

BOOL _0x99DF2639DA76C1DC(Ped ped1, Ped ped2, int p2);

Parameters

NameTypeDescription
ped1Ped—
ped2Ped—
p2int—

Returns BOOL

Description

_CAN_PED_*

Usage

Lua
local retval = N_0x99df2639da76c1dc(ped1, ped2, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x99DF2639DA76C1DC, ped1, ped2, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x99df2639da76c1dc(ped1, ped2, p2);

// by hash
const retval = Citizen.invokeNative('0x99DF2639DA76C1DC', ped1, ped2, p2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x99DF2639DA76C1DC, ped1, ped2, p2);
  • This native has no known name, so the runtime exposes it only as N_0x99df2639da76c1dc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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