RedM Natives

_0xA1FBAC56D38563E2

Hash0xA1FBAC56D38563E2
Runtime nameN_0xa1fbac56d38563e2
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xA1FBAC56D38563E2(Volume volume);

Parameters

NameTypeDescription
volumeVolume—

Returns BOOL

Usage

Lua
local retval = N_0xa1fbac56d38563e2(volume)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA1FBAC56D38563E2, volume, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xa1fbac56d38563e2(volume);

// by hash
const retval = Citizen.invokeNative('0xA1FBAC56D38563E2', volume, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA1FBAC56D38563E2, volume);
  • This native has no known name, so the runtime exposes it only as N_0xa1fbac56d38563e2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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