RedM Natives

_0xA2116C1E4ED85C24

Hash0xA2116C1E4ED85C24
Runtime nameN_0xa2116c1e4ed85c24
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA2116C1E4ED85C24(Ped ped, BOOL inverted);

Parameters

NameTypeDescription
pedPed—
invertedBOOL—

Returns void

Description

_SET_PED_*

Usage

Lua
N_0xa2116c1e4ed85c24(ped, inverted)

-- always works, by hash
Citizen.InvokeNative(0xA2116C1E4ED85C24, ped, inverted)
JavaScript and C#
JavaScript
N_0xa2116c1e4ed85c24(ped, inverted);

// by hash
Citizen.invokeNative('0xA2116C1E4ED85C24', ped, inverted);
C#
Function.Call((Hash)0xA2116C1E4ED85C24, ped, inverted);
  • This native has no known name, so the runtime exposes it only as N_0xa2116c1e4ed85c24 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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