RedM Natives

_0xAA6C49AE90A32299

Hash0xAA6C49AE90A32299
Runtime nameN_0xaa6c49ae90a32299
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xAA6C49AE90A32299(Ped ped, Hash p1);

Parameters

NameTypeDescription
pedPed—
p1Hash—

Returns void

Usage

Lua
N_0xaa6c49ae90a32299(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xAA6C49AE90A32299, ped, p1)
JavaScript and C#
JavaScript
N_0xaa6c49ae90a32299(ped, p1);

// by hash
Citizen.invokeNative('0xAA6C49AE90A32299', ped, p1);
C#
Function.Call((Hash)0xAA6C49AE90A32299, ped, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xaa6c49ae90a32299 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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