RedM Natives

_0xB4B7C92FCE7347B7

_RESET_PED_C*

Hash0xB4B7C92FCE7347B7
Runtime nameN_0xb4b7c92fce7347b7
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB4B7C92FCE7347B7(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

_RESET_PED_C*

Usage

Lua
N_0xb4b7c92fce7347b7(ped)

-- always works, by hash
Citizen.InvokeNative(0xB4B7C92FCE7347B7, ped)
JavaScript and C#
JavaScript
N_0xb4b7c92fce7347b7(ped);

// by hash
Citizen.invokeNative('0xB4B7C92FCE7347B7', ped);
C#
Function.Call((Hash)0xB4B7C92FCE7347B7, ped);
  • This native has no known name, so the runtime exposes it only as N_0xb4b7c92fce7347b7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.