RedM Natives

_0xB65927F861E7AE39

Hash0xB65927F861E7AE39
Runtime nameN_0xb65927f861e7ae39
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xB65927F861E7AE39(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns BOOL

Usage

Lua
local retval = N_0xb65927f861e7ae39(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB65927F861E7AE39, ped, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xb65927f861e7ae39(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xB65927F861E7AE39', ped, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB65927F861E7AE39, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xb65927f861e7ae39 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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