RedM Natives

_0xB91AB3BE7F655D49

_IS_PED_J* - _IS_PED_L*

Hash0xB91AB3BE7F655D49
Runtime nameN_0xb91ab3be7f655d49
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xB91AB3BE7F655D49(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_IS_PED_J* - _IS_PED_L*

Usage

Lua
local retval = N_0xb91ab3be7f655d49(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB91AB3BE7F655D49, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xb91ab3be7f655d49(ped);

// by hash
const retval = Citizen.invokeNative('0xB91AB3BE7F655D49', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB91AB3BE7F655D49, ped);
  • This native has no known name, so the runtime exposes it only as N_0xb91ab3be7f655d49 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.