RedM Natives

_0xBD0E4F52F6D95242

_IS_PED_M* - _IS_PED_O*

Hash0xBD0E4F52F6D95242
Runtime nameN_0xbd0e4f52f6d95242
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xBD0E4F52F6D95242(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_IS_PED_M* - _IS_PED_O*

Usage

Lua
local retval = N_0xbd0e4f52f6d95242(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBD0E4F52F6D95242, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xbd0e4f52f6d95242(ped);

// by hash
const retval = Citizen.invokeNative('0xBD0E4F52F6D95242', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xBD0E4F52F6D95242, ped);
  • This native has no known name, so the runtime exposes it only as N_0xbd0e4f52f6d95242 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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