RedM Natives

_0xD049FDAF089FDDB0

Hash0xD049FDAF089FDDB0
Runtime nameN_0xd049fdaf089fddb0
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD049FDAF089FDDB0(Ped ped, Hash p1, float p2);

Parameters

NameTypeDescription
pedPed—
p1Hash—
p2float—

Returns void

Usage

Lua
N_0xd049fdaf089fddb0(ped, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xD049FDAF089FDDB0, ped, p1, p2)
JavaScript and C#
JavaScript
N_0xd049fdaf089fddb0(ped, p1, p2);

// by hash
Citizen.invokeNative('0xD049FDAF089FDDB0', ped, p1, p2 + 0.0000001);
C#
Function.Call((Hash)0xD049FDAF089FDDB0, ped, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xd049fdaf089fddb0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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