RedM Natives

_0xD355E2F1BB41087E

Hash0xD355E2F1BB41087E
Runtime nameN_0xd355e2f1bb41087e
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xD355E2F1BB41087E(Ped ped, float p1);

Parameters

NameTypeDescription
pedPed—
p1float—

Returns BOOL

Usage

Lua
local retval = N_0xd355e2f1bb41087e(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD355E2F1BB41087E, ped, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd355e2f1bb41087e(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xD355E2F1BB41087E', ped, p1 + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD355E2F1BB41087E, ped, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xd355e2f1bb41087e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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