RedM Natives

_0xD4D403EA031F351C

Hash0xD4D403EA031F351C
Runtime nameN_0xd4d403ea031f351c
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xD4D403EA031F351C(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = N_0xd4d403ea031f351c(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD4D403EA031F351C, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd4d403ea031f351c(ped);

// by hash
const retval = Citizen.invokeNative('0xD4D403EA031F351C', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD4D403EA031F351C, ped);
  • This native has no known name, so the runtime exposes it only as N_0xd4d403ea031f351c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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