RedM Natives

_0xD55DB4466D00A258

Used in Script Function LA_CHECK_ALERTED _GET_IS_PED_*

Hash0xD55DB4466D00A258
Runtime nameN_0xd55db4466d00a258
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xD55DB4466D00A258(Ped legendaryAnimal);

Parameters

NameTypeDescription
legendaryAnimalPed—

Returns BOOL

Description

Used in Script Function LA_CHECK_ALERTED
_GET_IS_PED_*

Usage

Lua
local retval = N_0xd55db4466d00a258(legendaryAnimal)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD55DB4466D00A258, legendaryAnimal, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd55db4466d00a258(legendaryAnimal);

// by hash
const retval = Citizen.invokeNative('0xD55DB4466D00A258', legendaryAnimal, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD55DB4466D00A258, legendaryAnimal);
  • This native has no known name, so the runtime exposes it only as N_0xd55db4466d00a258 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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