RedM Natives

_0xDEE8D30AA5C2E28D

Hash0xDEE8D30AA5C2E28D
Runtime nameN_0xdee8d30aa5c2e28d
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xDEE8D30AA5C2E28D(Ped ped, Hash p1, BOOL p2);

Parameters

NameTypeDescription
pedPed—
p1Hash—
p2BOOL—

Returns void

Usage

Lua
N_0xdee8d30aa5c2e28d(ped, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xDEE8D30AA5C2E28D, ped, p1, p2)
JavaScript and C#
JavaScript
N_0xdee8d30aa5c2e28d(ped, p1, p2);

// by hash
Citizen.invokeNative('0xDEE8D30AA5C2E28D', ped, p1, p2);
C#
Function.Call((Hash)0xDEE8D30AA5C2E28D, ped, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xdee8d30aa5c2e28d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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