RedM Natives

_0xE737D5F14304A2EC

Only used in R* Script nb_animal_attack: p2 = 120000 _SET_PED_SH* - _SET_PED_SP*

Hash0xE737D5F14304A2EC
Runtime nameN_0xe737d5f14304a2ec
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE737D5F14304A2EC(Ped ped, Player player, int p2);

Parameters

NameTypeDescription
pedPed—
playerPlayer—
p2int—

Returns void

Description

Only used in R* Script nb_animal_attack: p2 = 120000
_SET_PED_SH* - _SET_PED_SP*

Usage

Lua
N_0xe737d5f14304a2ec(ped, player, p2)

-- always works, by hash
Citizen.InvokeNative(0xE737D5F14304A2EC, ped, player, p2)
JavaScript and C#
JavaScript
N_0xe737d5f14304a2ec(ped, player, p2);

// by hash
Citizen.invokeNative('0xE737D5F14304A2EC', ped, player, p2);
C#
Function.Call((Hash)0xE737D5F14304A2EC, ped, player, p2);
  • This native has no known name, so the runtime exposes it only as N_0xe737d5f14304a2ec (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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