RedM Natives

_0xF47D54B986F0A346

Used in Script Function MOONSHINE_BAND_CLIENT_PATRON_UPDATE

Hash0xF47D54B986F0A346
Runtime nameN_0xf47d54b986f0a346
NamespacePED
SideClient
NameHash only
Docs
Since build1232

Signature

void _0xF47D54B986F0A346(Ped ped, int danceIntensity);

Parameters

NameTypeDescription
pedPed—
danceIntensityint—

Returns void

Description

Used in Script Function MOONSHINE_BAND_CLIENT_PATRON_UPDATE

Usage

Lua
N_0xf47d54b986f0a346(ped, danceIntensity)

-- always works, by hash
Citizen.InvokeNative(0xF47D54B986F0A346, ped, danceIntensity)
JavaScript and C#
JavaScript
N_0xf47d54b986f0a346(ped, danceIntensity);

// by hash
Citizen.invokeNative('0xF47D54B986F0A346', ped, danceIntensity);
C#
Function.Call((Hash)0xF47D54B986F0A346, ped, danceIntensity);
  • This native has no known name, so the runtime exposes it only as N_0xf47d54b986f0a346 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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