RedM Natives

_0xF6A8C4B4A11AE89C

Hash0xF6A8C4B4A11AE89C
Runtime nameN_0xf6a8c4b4a11ae89c
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xF6A8C4B4A11AE89C(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—

Returns Any

Usage

Lua
local retval = N_0xf6a8c4b4a11ae89c(p0, p1, p2, p3, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF6A8C4B4A11AE89C, p0, p1, p2, p3, p4, p5, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xf6a8c4b4a11ae89c(p0, p1, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0xF6A8C4B4A11AE89C', p0, p1, p2, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF6A8C4B4A11AE89C, p0, p1, p2, p3, p4, p5);
  • This native has no known name, so the runtime exposes it only as N_0xf6a8c4b4a11ae89c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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