APPLY_DAMAGE_TO_PED
damages a ped with the given amount
Hash
0x697157CED63F18D4Runtime name
ApplyDamageToPedNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x697157CED63F18D4Signature
void APPLY_DAMAGE_TO_PED(Ped ped, int damageAmount, BOOL damageArmour, int boneId, Ped pedKiller);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
damageAmount | int | — |
damageArmour | BOOL | — |
boneId | int | — |
pedKiller | Ped | — |
Returns void
Description
damages a ped with the given amount
Usage
ApplyDamageToPed(ped, damageAmount, damageArmour, boneId, pedKiller)
-- always works, by hash
Citizen.InvokeNative(0x697157CED63F18D4, ped, damageAmount, damageArmour, boneId, pedKiller)JavaScript and C#
ApplyDamageToPed(ped, damageAmount, damageArmour, boneId, pedKiller);
// by hash
Citizen.invokeNative('0x697157CED63F18D4', ped, damageAmount, damageArmour, boneId, pedKiller);Function.Call((Hash)0x697157CED63F18D4, ped, damageAmount, damageArmour, boneId, pedKiller);Enums and flags
- eAnimBoneTag 911 values
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.