RedM Natives

APPLY_PED_DAMAGE_PACK

Hash0x46DF918788CB093F
Runtime nameApplyPedDamagePack
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x46DF918788CB093F

Signature

void APPLY_PED_DAMAGE_PACK(Ped ped, const char* damagePack, float damage, float mult);

Parameters

NameTypeDescription
pedPed—
damagePackconst char*—
damagefloat—
multfloat—

Returns void

Description

https://github.com/femga/rdr3_discoveries/blob/master/peds_customization/ped_decals.lua

Usage

Lua
ApplyPedDamagePack(ped, damagePack, damage, mult)

-- always works, by hash
Citizen.InvokeNative(0x46DF918788CB093F, ped, damagePack, damage, mult)
JavaScript and C#
JavaScript
ApplyPedDamagePack(ped, damagePack, damage, mult);

// by hash
Citizen.invokeNative('0x46DF918788CB093F', ped, damagePack, damage + 0.0000001, mult + 0.0000001);
C#
Function.Call((Hash)0x46DF918788CB093F, ped, damagePack, damage, mult);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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