APPLY_PED_DAMAGE_PACK
Hash
0x46DF918788CB093FRuntime name
ApplyPedDamagePackNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x46DF918788CB093FSignature
void APPLY_PED_DAMAGE_PACK(Ped ped, const char* damagePack, float damage, float mult);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
damagePack | const char* | — |
damage | float | — |
mult | float | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/blob/master/peds_customization/ped_decals.lua
Usage
ApplyPedDamagePack(ped, damagePack, damage, mult)
-- always works, by hash
Citizen.InvokeNative(0x46DF918788CB093F, ped, damagePack, damage, mult)JavaScript and C#
ApplyPedDamagePack(ped, damagePack, damage, mult);
// by hash
Citizen.invokeNative('0x46DF918788CB093F', ped, damagePack, damage + 0.0000001, mult + 0.0000001);Function.Call((Hash)0x46DF918788CB093F, ped, damagePack, damage, mult);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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