EXPLODE_PED_HEAD
Forces the ped to fall back and kills it.
Hash
0x2D05CED3A38D0F3ARuntime name
ExplodePedHeadNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x2D05CED3A38D0F3ASignature
void EXPLODE_PED_HEAD(Ped ped, Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
weaponHash | Hash | — |
Returns void
Description
Forces the ped to fall back and kills it.
It doesn't really explode the ped's head but it kills the ped
Usage
ExplodePedHead(ped, weaponHash)
-- always works, by hash
Citizen.InvokeNative(0x2D05CED3A38D0F3A, ped, weaponHash)JavaScript and C#
ExplodePedHead(ped, weaponHash);
// by hash
Citizen.invokeNative('0x2D05CED3A38D0F3A', ped, weaponHash);Function.Call((Hash)0x2D05CED3A38D0F3A, ped, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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