FORCE_PED_MOTION_STATE
Hash
0xF28965D04F570DCARuntime name
ForcePedMotionStateNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xF28965D04F570DCASignature
BOOL FORCE_PED_MOTION_STATE(Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
motionStateHash | Hash | — |
p2 | BOOL | — |
p3 | int | — |
p4 | BOOL | — |
Returns BOOL
Description
motionStateHash: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CPedMotionStates__eMotionState
Usage
local retval = ForcePedMotionState(ped, motionStateHash, p2, p3, p4)
-- always works, by hash
local retval = Citizen.InvokeNative(0xF28965D04F570DCA, ped, motionStateHash, p2, p3, p4, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = ForcePedMotionState(ped, motionStateHash, p2, p3, p4);
// by hash
const retval = Citizen.invokeNative('0xF28965D04F570DCA', ped, motionStateHash, p2, p3, p4, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xF28965D04F570DCA, ped, motionStateHash, p2, p3, p4);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Enums and flags
- CPedMotionStates__eMotionState 83 values
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.