RedM Natives

GET_PED_BLACKBOARD_SCRIPT_FLOAT

Hash0xA29FD00D45311EB7
Runtime nameGetPedBlackboardScriptFloat
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

float GET_PED_BLACKBOARD_SCRIPT_FLOAT(Ped ped, const char* variableName);

Parameters

NameTypeDescription
pedPed—
variableNameconst char*—

Returns float

Usage

Lua
local retval = GetPedBlackboardScriptFloat(ped, variableName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA29FD00D45311EB7, ped, variableName, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPedBlackboardScriptFloat(ped, variableName);

// by hash
const retval = Citizen.invokeNative('0xA29FD00D45311EB7', ped, variableName, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xA29FD00D45311EB7, ped, variableName);

Sources

alloc8or RDR3 NativeDB

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