RedM Natives

GET_PED_COMBAT_MOVEMENT

Hash0xDEA92412FCAEB3F5
Runtime nameGetPedCombatMovement
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDEA92412FCAEB3F5

Signature

int GET_PED_COMBAT_MOVEMENT(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns int

Usage

Lua
local retval = GetPedCombatMovement(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDEA92412FCAEB3F5, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedCombatMovement(ped);

// by hash
const retval = Citizen.invokeNative('0xDEA92412FCAEB3F5', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xDEA92412FCAEB3F5, ped);

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.