RedM Natives

GIVE_PED_HASH_SCENARIO_PROP

Hash0x2B02DB082258625F
Runtime nameGivePedHashScenarioProp
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL GIVE_PED_HASH_SCENARIO_PROP(Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5);

Parameters

NameTypeDescription
pedPed—
objectObject—
conditionalAnimconst char*—
scenarioTypeHash—
p4Hash—
p5BOOL—

Returns BOOL

Usage

Lua
local retval = GivePedHashScenarioProp(ped, object, conditionalAnim, scenarioType, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2B02DB082258625F, ped, object, conditionalAnim, scenarioType, p4, p5, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GivePedHashScenarioProp(ped, object, conditionalAnim, scenarioType, p4, p5);

// by hash
const retval = Citizen.invokeNative('0x2B02DB082258625F', ped, object, conditionalAnim, scenarioType, p4, p5, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2B02DB082258625F, ped, object, conditionalAnim, scenarioType, p4, p5);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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