GIVE_PED_HASH_SCENARIO_PROP
Hash
0x2B02DB082258625FRuntime name
GivePedHashScenarioPropNamespacePED
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL GIVE_PED_HASH_SCENARIO_PROP(Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
object | Object | — |
conditionalAnim | const char* | — |
scenarioType | Hash | — |
p4 | Hash | — |
p5 | BOOL | — |
Returns BOOL
Usage
local retval = GivePedHashScenarioProp(ped, object, conditionalAnim, scenarioType, p4, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2B02DB082258625F, ped, object, conditionalAnim, scenarioType, p4, p5, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GivePedHashScenarioProp(ped, object, conditionalAnim, scenarioType, p4, p5);
// by hash
const retval = Citizen.invokeNative('0x2B02DB082258625F', ped, object, conditionalAnim, scenarioType, p4, p5, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x2B02DB082258625F, ped, object, conditionalAnim, scenarioType, p4, p5);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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