RedM Natives

HAS_MOTION_TYPE_ASSET_LOADED

Hash0x854BC9B1A1CCD034
Runtime nameHasMotionTypeAssetLoaded
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL HAS_MOTION_TYPE_ASSET_LOADED(Hash nameHash, Ped ped);

Parameters

NameTypeDescription
nameHashHash—
pedPed—

Returns BOOL

Usage

Lua
local retval = HasMotionTypeAssetLoaded(nameHash, ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x854BC9B1A1CCD034, nameHash, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasMotionTypeAssetLoaded(nameHash, ped);

// by hash
const retval = Citizen.invokeNative('0x854BC9B1A1CCD034', nameHash, ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x854BC9B1A1CCD034, nameHash, ped);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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