HAS_MOTION_TYPE_ASSET_LOADED
Hash
0x854BC9B1A1CCD034Runtime name
HasMotionTypeAssetLoadedNamespacePED
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL HAS_MOTION_TYPE_ASSET_LOADED(Hash nameHash, Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
nameHash | Hash | — |
ped | Ped | — |
Returns BOOL
Usage
local retval = HasMotionTypeAssetLoaded(nameHash, ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0x854BC9B1A1CCD034, nameHash, ped, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasMotionTypeAssetLoaded(nameHash, ped);
// by hash
const retval = Citizen.invokeNative('0x854BC9B1A1CCD034', nameHash, ped, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x854BC9B1A1CCD034, nameHash, ped);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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