RedM Natives

IS_GROUP_LOCALLY_CONTROLLED

Hash0x909AD9E9A92A10DF
Runtime nameIsGroupLocallyControlled
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_GROUP_LOCALLY_CONTROLLED(int groupId);

Parameters

NameTypeDescription
groupIdint—

Returns BOOL

Usage

Lua
local retval = IsGroupLocallyControlled(groupId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x909AD9E9A92A10DF, groupId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsGroupLocallyControlled(groupId);

// by hash
const retval = Citizen.invokeNative('0x909AD9E9A92A10DF', groupId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x909AD9E9A92A10DF, groupId);

Sources

alloc8or RDR3 NativeDB

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