PED_COWER_MOVE_TO_POINT
Hash
0x1E4C940233FC0C6FRuntime name
PedCowerMoveToPointNamespacePED
SideClient
NameOfficial
Docs
Since build1207
Signature
void PED_COWER_MOVE_TO_POINT(Ped ped, float p1, float p2, float p3, Ped ped2, float p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
ped2 | Ped | — |
p5 | float | — |
Returns void
Usage
PedCowerMoveToPoint(ped, p1, p2, p3, ped2, p5)
-- always works, by hash
Citizen.InvokeNative(0x1E4C940233FC0C6F, ped, p1, p2, p3, ped2, p5)JavaScript and C#
PedCowerMoveToPoint(ped, p1, p2, p3, ped2, p5);
// by hash
Citizen.invokeNative('0x1E4C940233FC0C6F', ped, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, ped2, p5 + 0.0000001);Function.Call((Hash)0x1E4C940233FC0C6F, ped, p1, p2, p3, ped2, p5);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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