RedM Natives

PED_COWER_MOVE_TO_POINT

Hash0x1E4C940233FC0C6F
Runtime namePedCowerMoveToPoint
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

void PED_COWER_MOVE_TO_POINT(Ped ped, float p1, float p2, float p3, Ped ped2, float p5);

Parameters

NameTypeDescription
pedPed—
p1float—
p2float—
p3float—
ped2Ped—
p5float—

Returns void

Usage

Lua
PedCowerMoveToPoint(ped, p1, p2, p3, ped2, p5)

-- always works, by hash
Citizen.InvokeNative(0x1E4C940233FC0C6F, ped, p1, p2, p3, ped2, p5)
JavaScript and C#
JavaScript
PedCowerMoveToPoint(ped, p1, p2, p3, ped2, p5);

// by hash
Citizen.invokeNative('0x1E4C940233FC0C6F', ped, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, ped2, p5 + 0.0000001);
C#
Function.Call((Hash)0x1E4C940233FC0C6F, ped, p1, p2, p3, ped2, p5);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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