RedM Natives

SET_FACIAL_IDLE_ANIM_OVERRIDE

Hash0xFFC24B988B938B38
Runtime nameSetFacialIdleAnimOverride
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFFC24B988B938B38

Signature

void SET_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped, const char* animName, const char* animDict);

Parameters

NameTypeDescription
pedPed—
animNameconst char*—
animDictconst char*—

Returns void

Usage

Lua
SetFacialIdleAnimOverride(ped, animName, animDict)

-- always works, by hash
Citizen.InvokeNative(0xFFC24B988B938B38, ped, animName, animDict)
JavaScript and C#
JavaScript
SetFacialIdleAnimOverride(ped, animName, animDict);

// by hash
Citizen.invokeNative('0xFFC24B988B938B38', ped, animName, animDict);
C#
Function.Call((Hash)0xFFC24B988B938B38, ped, animName, animDict);

See also

Sources

alloc8or RDR3 NativeDB

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