SET_FORMATION_POSITIONS_TARGET_RADIUS
Hash
0x7CC7D3B7AF7FB71FRuntime name
SetFormationPositionsTargetRadiusNamespacePED
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL SET_FORMATION_POSITIONS_TARGET_RADIUS(int groupId, float radius);Parameters
| Name | Type | Description |
|---|---|---|
groupId | int | — |
radius | float | — |
Returns BOOL
Usage
local retval = SetFormationPositionsTargetRadius(groupId, radius)
-- always works, by hash
local retval = Citizen.InvokeNative(0x7CC7D3B7AF7FB71F, groupId, radius, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = SetFormationPositionsTargetRadius(groupId, radius);
// by hash
const retval = Citizen.invokeNative('0x7CC7D3B7AF7FB71F', groupId, radius + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x7CC7D3B7AF7FB71F, groupId, radius);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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