RedM Natives

SET_LOOTING_FLAG

Hash0x6569F31A01B4C097
Runtime nameSetLootingFlag
NamespacePED
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_LOOTING_FLAG(Ped ped, int lootFlag, BOOL enabled);

Parameters

NameTypeDescription
pedPed—
lootFlagint—
enabledBOOL—

Returns void

Description

https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CLootingFlags__Flags
https://github.com/femga/rdr3_discoveries/tree/master/AI/LOOTING_FLAGS

lootFlag:
enum eLootFlag
{
	LOOT_FLAG_IS_CRITICAL_LOOT_TARGET = 7,
	LOOT_FLAG_IGNORE_WATER_CHECKS = 8,
	LOOT_FLAG_ANIMAL_FLAGGED_FOR_TAGGING = 23,
};

Usage

Lua
SetLootingFlag(ped, lootFlag, enabled)

-- always works, by hash
Citizen.InvokeNative(0x6569F31A01B4C097, ped, lootFlag, enabled)
JavaScript and C#
JavaScript
SetLootingFlag(ped, lootFlag, enabled);

// by hash
Citizen.invokeNative('0x6569F31A01B4C097', ped, lootFlag, enabled);
C#
Function.Call((Hash)0x6569F31A01B4C097, ped, lootFlag, enabled);

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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